The Unspoken: Astral Plane

I did all lighting and sky related work including: static and dynamic lighting, GI, atmosphere fog, sculpted, placed, and created shader for giant ring structures, created and animated the skybox and singularity effects (Big Purple Thing), ran multi-spec machine performance optimization, adjusted tone mapping, post process color correction, worked with Environment and Character Art teams to improve PBR material response, and tweaked specific materials to get better response.

Effects by Yancy Young and Stephen Russell, Environment Art by Jason Anderson, Chris Devons, and Matt Allen, Level Design by Duncan Moore.