Jedi Fallen Order: Look Development, Process, Technical Work

I was one of two Lighting folks (Other Being William Schlitus) who did a majority of the look dev, technical R&D, render pipeline, and standards work on Jedi.

I worked on converting our lighting, cameras, and look into photometric ranges. The Zeffo overworld was my first area I began tackling. First shot begin with what I was handed and then I shift to what I began moving to.

-I was the main point of contact on the render side of getting the ship and characters within to render correctly. After the everything was good to go, I trained Hansoo Im and transferred all the final look work to him while remaining a point of contact as new issues came up.

Nora Early LookDev

Hyperspace Lighting Tool: UE4 PlayLevelSequenceMacro

Hyperspace Lighting Look Development