I was one of two Lighting folks (Other Being William Schlitus) who did a majority of the look dev, technical R&D, render pipeline, and standards work on Jedi.
I worked on converting our lighting, cameras, and look into photometric ranges. The Zeffo overworld was my first area I began tackling. First shot begin with what I was handed and then I shift to what I began moving to.
-I was the main point of contact on the render side of getting the ship and characters within to render correctly. After the everything was good to go, I trained Hansoo Im and transferred all the final look work to him while remaining a point of contact as new issues came up.
Nora Early LookDev
Hyperspace Lighting Tool: UE4 PlayLevelSequenceMacro
Hyperspace Lighting Look Development