I did all lighting and sky related work including: realtime and dynamic lighting, atmosphere fog, created and animated the skyboxes, ran multi-spec machine performance optimization, adjusted tone mapping, post process color correction, created the light shaft FX on the streetlights, adjusted modified bloom FX, adjusted emissive materials, worked with Environment and Character Art teams to improve PBR material response, and tweaked specific materials to get better response.
Effects by Yancy Young and Stephen Russell, Environment Art by Jason Anderson, Chris Devons, and Matt Allen, Level Design by Duncan Moore.